Saturday, March 17, 2012
Isometric engine options
I had seen some neat work done with dealing with depth (down) in an isometric view and I had high hopes for getting something to work for my game. The seeming simplicity of using tilesets and tilemaps and an engine that supported them well would give me a real boost. Plus...all the Zynga 'ville' games are isometric.
The Crafty engine has an isometric component...it appears to be fairly primitive and limited to 45 degree viewing. I did a little playing with it trying to deal with multiple layers of height as one of the premises of my game is expected to be the ability to dig down. I got frustrated pretty quickly as the 45 degree angle made it difficult to tell where certain blocks were in relation to others, plus I wasn't impressed with the rendering speed (simply adding 2 additional layers of tiles to the demo they provided gave me performance fits.
Isogenic (commercial engine) appears to be a bit more robust. The documentation is nearly non-existent. It appears to be phenomenally performant (as evidenced by the demos on their site) but the lack of documentation and examples had me stymied very quick. I still couldn't see how my terrain deformation would look/feel in an isometric-only environment until I caught wind of some work they were prepping for a future release.
"Jan Klopper who runs our Netherlands office has been hard at work integrating height-based maps into Isogenic and has shared the latest progress with us here in the UK so we thought we’d share it with you too!