
In a single day (a few hours here and there), I had basic terrain with moving vehicle (imported 3d model of bulldozer) and the ability to knock down trees.
Day 2 gave me ability to deform the terrain - not pretty yet but it works -AND adjusting the textures.
Camera follows the vehicle and I worked a bit to get it to NOT steer like a car, but instead be able to pivot like a real tracked vehicle can do
I originally had mesh collider around the trees but they ended up doing crazy flip flops down hills when knocked over. Tried cylinder - but they rolled too much. Ended up with just a box collider around the trunk which did pretty well.

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