There are plenty of javascript 3d physics engines out there:
I've had plenty of experience with physics engines..specifically box2d and phys2d (java ports) for my DemolitionFX game. They are very easy to use and un-intrusive. Performance (with lots of objects) becomes the only big issue. If I am to keep my end resulting game in javascript, I need all the performance I can get. I don't intend to have a LOT of objects..but I dont think even the slight overhead of a physics engine is needed for my type of game.
If I was coding this in the Unity engine (targeting IOS or PC), I might start off with a physics engine day-one with the tree and dozer models effected by gravity and shearing and other forces (and without a doubt, a proper physics/fluid engine will help me if I proceed with adding water elements to the game)
For mow, I'll do without.
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