Monday, April 16, 2012
Orders, AI and Fun
I mean...you don't do that in other RTS games, do you? You click on one (or more units) and give them orders...point them at something to attack or build or whatever. You have LOTS of work to do and shouldn't be bogged down with lowering the arm on the excavator into the 'glory hole' to pull up another load of dirt/mud....over and over and over again. Who would want to do that? But to that point...I don't understand how people do it in real life either....
I will certainly ALLOW the user to control individual pieces of machinery...but when your minesite gets productive and profitable, you might have a half-dozen pieces of machinery to manage...and doing everything yourself will take FOREVER to get anything done. My next piece of work will concentrate on selecting an 'area' to excavate along with an area to deposit material....and the equipment will do your bidding 'automagically' I still have to develop a state-engine and order processing techniques for this and have been mulling it over for a while.