Fired up the latest version of Unity (4.1) this weekend to see how hard it would be to reproduce some of the terrain deformation work I prototyped using Three.js a while back. Turns out, not too hard!
In a single day (a few hours here and there), I had basic terrain with moving vehicle (imported 3d model of bulldozer) and the ability to knock down trees.
Day 2 gave me ability to deform the terrain - not pretty yet but it works -AND adjusting the textures.
Camera follows the vehicle and I worked a bit to get it to NOT steer like a car, but instead be able to pivot like a real tracked vehicle can do
I originally had mesh collider around the trees but they ended up doing crazy flip flops down hills when knocked over. Tried cylinder - but they rolled too much. Ended up with just a box collider around the trunk which did pretty well.
Started doing the scripting in javascript, but switched over to C# because it makes more sense to me. It's easier for me when I find an example or code snipped to convert from javascript to C# than it is to go in the other direction. Not too much code at the moment - just for the vehicle movement and camera follow - and of course, the terrain deformation.
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