The first campaign mission of Time Tracers, a side scrolling space assault/defend game designed for mobile (tablet and phone) is nearly done.
This is not a shmup - it’s more strategic.
The game is loosely based on my fond memories of arcade games Scramble
and Missile Command and their modern day brethren - StrikeFleet Omega
and Flight Control,
One of the key elements in the game is the ability to draw the path your
weapons will take - with an added twist that allows you to ‘stop time’
and plan out a series of weapon deployments. Starting time again will
see them played out and the game continues on.
I’m trying to keep the action plentiful, however - there are some
pew-pew weapons and things can move along pretty quickly. Running out
of ‘time juice’ definitely opens up the stress-meter a bit.
Essentially there are defensive and offensive mission types (a campaign
mode plus roll-your-own missions). Sometimes you are protecting ground
and air assets - sometimes you are destroying everything in sight.
I am still optimizing, polishing, tweaking, adding weapons/enemies and
such - but I have most of the first campaign mission complete. There is
plenty done that is NOT shown in the video - I have a space campaign
and an enemy planet campaign that includes tunnels/caves, ground forces,
minefield, turrets etc, etc